Effect Armorbrand creates a force field that blocks one attack. Armorbrand is a seeker power that is presumably a more powerful version of Honorguard. Like Honorguard, Armorbrand can create a 'barrier' to protect against incoming attacks, the difference is that it projects a barrier outwards and away from the casting Seeker to protect others. Armorbrand is capable of protecting against multiple spells. It preferred over Honorguard by Zhalia Moon and The Professor.
Augerfrost creates a bolt of energy which freezes targets.
Boltflare creates a floating ball of light that can be used as an energy projectile and as a candlelight.
Bramblebind causes thorny vines to sprout from the ground that can be used to bind or impede opponents.
Breakspell dissolves magical spells. Breakspell is a seeker power used for breaking various enchantments, seals and illusions. The spell appears to be a difficult if not advanced for seekers to learn as Sophie, Dante and the Professor are the only people shown to use the spell. Breakspell appears in the form of a blue beam that strikes objects, if the enchantment being affected by the spell is too strong then the enchantment will only be broken for a short amount of time or may not be broken at all.
Bubblelift surrounds the target with a globe of energy which can lift and levitate heavy objects. Bubblelift is a general spell that allows the caster to create a blue bubble around an object and lift it into the air. This Huntik seeker power is useful for moving heavy objects or for isolating creatures to make it easy to target them. In Huntik series the spell was mostly used by Sophie Casterwill however she appears to stop using the spell around the middle of season one.
Darkfog releases a dark mist that obstructs your vision.
Darkspectre is a unique spell that allows the caster to create illusions against their enemies. To date, the only person who can cast this spell is Zhalia Moon since she attained the power in "The Beautiful Trap" and over the course of Huntik series she has mastered it. This seeker power can be used to create a clone for distractions, create objects (e.g. doors) for cover and allows the caster to become invisible (although this is not certain as Zhalia could have attained the power from her titan Gareon).
Darkvoid is a powerful spell that creates a black hole underneath the Seeker, and absorbs and destroys all those taken into the void, including Titans. Darkvoid can be used for items as small as a ball or as massive as a room and it is possible the other blood spiral elders can use this. But so far, Rassimov is the only one that has displayed the ability to use this spell.
Darkwave is a spell unique to the Bloodspiral Order. The spell creates a stream of black waves that appear to cause significant damage to the target. To date, the only user of the spell is Rassimov (as he is the only named member of Bloodspiral so far), he uses it with deadly accuracy and astounding power.
Doublespell allows the user to cast two spells at the same time.
Dragonfist is a spell which enhances the physical strength of the caster for a short time. The spell manifests itself as a colorful aura which surrounds the casters hands. The spell has been shown to be used with weapons as well as bare fists, it is mainly used for hand to hand combat. The duration and the upper limits of the spell's duration and strength, respectively, is unknown.
Enderflame is a presumably high level Seeker spell used only once so far in Huntik series by The Professor in the episode "Mission". The spell manifests itself as a purplish fire that spreads from the casting Seeker's hand much like Touchram but its duration more resembles Poisonfang in that it can last for several continuous seconds and is powerful enough to knock Sophie Casterwill through a wall even when she had used Honorguard to try and block it.
Everfight restores some of your energy and heals your wounds. Everfight is a medical spell which allows the caster to partially heal themselves. The spell manifests itself as a cloud of amber mist surrounding the caster. Everfight was one of the first spells that Lok managed to use successfully and is one of Dante's preferred spells. It is unknown how many times Everfight can be used simultaneously without draining the caster, especially since the spell's function is to restore the energy and health of the one casting it.
Featherdrop lets the user (or target) drop great distances without harm, always landing gently. Featherdrop is a basic spell used to slow down fast falling objects. Lok was the first to reveal this spell when he told Sophie, Dante had taught him it. The spell has no physical manifestation so the details about the spell are limited however it is one of the few general spells that one person can cast upon another.
Findshape is a spell that repairs objects that have been damaged or destroyed. This is a secret spell used exclusively by Sophie's family, the Casterwill Family; as of now she is the only one with the ability to use this spell. The amount of concentration needed to repair objects however may vary depending on the nature of the object as it took a longer time to repair Lok's father's journal than it did to repair a chogi tile.
Forceblast releases a beam of kinetic energy.
Friendface is a spell that allows the casting Seeker to take on the appearance of an enemies friend in order to infiltrate their ranks or to confuse an opponent in battle. Presumably, it is a low level spell because in the Adventure Game at huntik.com a beginner Seeker is capable of utilizing, as well as a Suit.
Headcage prevents mind control. Headcage is a spell that the casting Seeker can utilize to protect themselves from a spell that targets their mind, whether it is an attack or another type of mental penetration.
Honorguard creates a force field that guards against a limited number of attacks. Honorguard is a basic defensive spell utilized by Seekers. When cast, an aura is projected over the casting Seeker and incoming attacks are stopped. It has been shown to stop two Boltflare attacks simultaneously. Presumably, the level of power that an Honorguard can take depends on the strength of the casting Seeker. It is a preferred spell commonly utilized by Sophie Casterwill.
Hyperstride allows the user to leap and kick with exceptional force.
Mindsight allows the user to foresee actions taken by the target and is useful in avoiding and intercepting attacks. Mindsight is an illusory spell that causes the target of it to see the enemy, the Seeker who cast the spell presumably, in places that they aren't. The target may proceed to attack them as if they were there or to take any other action that they would against the opponent.
Newlife is a spell used by Sophie to revive Titans that have already been defeated in battle. This gives the Titans a second chance to do battle. It appears to be a Casterwill Family spell that only Sophie can use.
Nimblefire grants the target enhanced agility and speed. Nimblefire is a spell that grants the caster super speed for a short time. This spell is similar to Hyperstride and Shadowspeed however it appears as though it costs less energy that the others although this means that the spell has a short life time.
Poisonfang is a spell that produces a green sludge from the casting Seeker's hands directed at the target. When a target is hit, they experience pain. Although, exactly what it does is unknown because of the name it is possible to contain some form of mild poison as well as an increased temperature.
Raypulse directs a beam of concentrated lightning. Raypulse is a basic spell that many Seekers are capable of utilizing, seeing as how most Seekers seen have utilized it. The Raypulse spell projects a bolt of magical electricity from either one or both of the hands of the caster. Raypulse is capable of being reflected off of mirrors (and presumably other solid, reflective surfaces). Raypulse's power varies depending on the strength of the casting Seeker.
Rippleburst is presumably a high-level Seeker spell. It is an offensive spell that is strong enough to defeat Titans such as Sabriel. When cast, Rippleburst appears as an orange colored fog emanating from the casting Seeker's outstretched hands. The Professor has utilized this spell.
Used by Lok Lambert in Huntik episode 22.
Shadowspeed allows the user to move with superhuman speed for brief periods of time. Shadowspeed is a spell which allows the caster to move at extreme speeds for a few seconds. The spell has only been used by Zhalia who must have been taught it by Klaus. The spell is similar to Nimblefire however Shadowspeed has a shorter life time and allows the caster to move much quicker.
Simplemind dulls the target's thoughts and memories of recent events. The Simplemind spell produces a beam of green energy from the hands of the casting Seeker. The beam is aimed at the head of the target and then it proceeds to confuse and disorient them, causing them to forget parts of their memory as their eyes glow with a green haze. The casting Seeker can specify what parts of their memory to forget, as seen in "A Seeker is Born" when DeFoe causing the gondolier to forget seeing Titans at a canal in Venice.
Skingrip is a spell that restricts the movement of the enemy. The target is wrapped from head to feet in a orange-red thread that can temporarily stop the opponent; the effectiveness of this spell depends on the victim, if the target is experienced with spells breaking loose can be easier for someone who is not, such as Sophie Casterwill breaking out of the Professor's spell rather easily. So far this spell has been used by the Professor and members of the Organization.
Sorrowbond isolates a Seeker from their Amulets, so no Titans can be invoked.
Spidertouch is a spell that allows the casting Seeker to cling to any surface regardless of the material that it is made of. When it is cast, a sticky substance (probably webbing) extends out of the the hand of the caster and it connects with whatever the Seeker is trying to cling to.
Thoughtspectre allows the user to become invisible.
Touchram generates a bolt of kinetic energy to use as an offensive beam. Touchram is a spell that produces a concussive force that repulses (pushes back) the target of the spell, it can be used when need more room and want to knock away multiple opponents at a single time. When cast, the concussive force that Touchram produces appears as a green colored aura that surrounds the hands of the Seeker casting the spell. The aura then emanates outwards towards the target.
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