 |  | | Ace in the Hole SAS_126 Evil, Exhaust Action Search your deck for a major hero card, reveal it, and put it into your hand.
Acidheart SAS_127 Evil, Exhaust Action This card can only be played by a major hero and only in round 3 or later. <p> KO target hero.
Akamaru SAS_076, Incan Snake Spirit Evil, Minor Hero, Meso-Titan Attack 2, Defense 2 Poison Cloud — Combat Action: If I'm in combat, eliminate me to end that combat. No attacks are aimed on either side.
Akmen-Meo SAS_077, Spirit Guide Evil, Minor Hero, Hecto-Titan Attack 1, Defense 1 Loremaster — Exhaust Action: Draw a card, then discard a card.
Ammit Heart-Eater SAS_025, Rassimov's Pet Evil, Major Hero, Hecto-Titan Attack 4, Defense 5
Antedeluvian SAS_167 Feature — Obstacle, Attack 4, Defense 5 Controlled By: Either Player <p> Mercenary — Either player may discard a major hero card to gain control of Antedeluvian for the round. <p> Antedeluvian can only move 1 zone. <p> Undying — Antedeluvian can't be KO'd.
Argo SAS_174 Feature — Structure All heroes in this zone get "Push the Argo — Exhaust Action: Put the Argo 1 zone forward." <p> When the Argo is pushed by a hero with 3 DEF or less, put 2 +1 ATK and +1 DEF counters on that hero.
Augerfrost SAS_128 Evil, Exhaust Action KO target minor hero. <p> Go again.
Avoidance SAS_103 Good, Exhaust Action Draw a card. All friendly heroes are unblockable this round. (They can move forward through zones with enemy heroes.)
Battlemaster SAS_026, Titan Warlord Evil, Major Hero, Krono-Titan Attack 3, Defense 5 Unblockable <p> Artillery — Free Action: Stun me to stun target enemy hero that's up to 1 zone away from me.
Bellona SAS_078, Lion Gladiator Evil, Minor Hero, Krono-Titan Attack 1, Defense 4
Bigfoot SAS_168 Feature — Obstacle, Attack 3, Defense 3 Controlled By: Defending Player <p> Escape — If Bigfoot would be KO'd while he has an Escape counter, instead, remove an Escape counter from him and the lead player draws a card.
Bladestorm SAS_129 Evil, Exhaust Action If I'm in zone 4 or 5, KO all heroes in my zone.
Blasteater SAS_137 Evil, Free Action Target friendly hero gets +3 DEF this round. <p> Go again.
Boltflare SAS_098 Good, Combat Action Draw a card. Stun target enemy minor hero in this combat. (Remove its attacks from this combat.)
Brahe SAS_027, Lumbering Hulk Evil, Major Hero, Litho-Titan Attack 6, Defense 3 Unblockable <p> I can't be targeted by your opponent or enemy heroes.
Breaker SAS_028, Grier's Titan Evil, Major Hero, Meso-Titan Attack 4, Defense 5 Unblockable. When I come into play, discard a card or eliminate me. <p> Grapple — Combat Action: Exhaust me to remove target hero's attacks from any combat.
Breakspell SAS_104 Good, Exhaust Action When your opponent plays an Exhaust Action card or a Free Action card, you may play this card. <p> Cancel that Action. It's now your turn.
Bring in the Big Guns SAS_115 Good, Free Action Put a hero card from your hand into zone 1. <p> Go again.
Bull SAS_175 Feature — Structure This Bull doesn't ready as normal. <p> Adrenaline Surge — While this Bull is ready, when a hero uses its printed Exhaust Action in this zone, that hero's controller may ready it and exhaust this Bull. <p> Lead heroes in this zone get "Corral Bull — Exhaust Action: Put this Bull into zone 1."
Caliban SAS_001, Dante's Titan Good, Major Hero, Meso-Titan Attack 8, Defense 6 At the start of each round, discard a card or you must eliminate me. If you discard a Caliban card this way, draw a card.
Call for Backup SAS_105 Good, Exhaust Action Draw a card. You may put a minor hero card from your hand into my zone. <p> Go again.
Catch the Gargoyle SAS_149 Expert Mission Put the Gargoyle into zone 4 with 3 Water counters on it. <p> At the start of each round, put the Gargoyle 1 zone closer to zone 1. <p> When the Gargoyle is put into a player's zone 5, that player may return a Free Action card from their discard pile to their hand. <p> If you catch the Gargoyle, you win.
Cherit SAS_002, Lok's Best Friend Good, Major Hero, Yama-Titan Attack 2, Defense 2 Charge Up — Exhaust Action: Target friendly hero gets +2 ATK this round. Go again.
Control the Idols of Omeed SAS_157 Mutual Mission Put 1 Golden Idol each into zones 1 and 5. <p> At the end of each round, each player scores 1 point for each of their heroes in zone 3, 2 points for each of their heroes in zone 4, and 3 points for each of their heroes in zone 5. <p> At the end of round 7, the player with the most points wins.
Copyform SAS_106 Good, Exhaust Action Put this card into play in my zone. Treat it as a hero with my ATK and DEF but no text. <p> Go again. <p> At the end of the round, eliminate this card.
Corral the Bulls SAS_150 Expert Mission Put 1 Bull each into zones 2, 3, and 4. <p> Ready all of the Bulls at the start of round 3 and the start of round 5. <p> If all 3 Bulls are in zone 1, you win.
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|  |  |  | | Daktari SAS_051, Enigmatic Ally Good, Minor Hero, Seeker Attack 3, Defense 2 Sudden Arrival — You may play me from your hand into a zone whose number is the same as the round number.
Dante Vale SAS_003, Private Investigator Good, Major Hero, Seeker Attack 5, Defense 4 Whenever I play a Hyperstride card, ready me.<p> Megapunch — Exhaust Action: KO target hero in my zone.
Darksleep SAS_107 Good, Exhaust Action Return target hero that's up to 2 zones away from me to its owner's hand.
Decoding SAS_108 Good, Exhaust Action Return an Action card from your discard pile to your hand.
Defeat Ymir: Frost King SAS_145 Training Mission Put Ymir: Frost King into zone 4. <p> If Ymir: Frost King is KO'd, you win.
Defeat Ymir: Frost King SAS_151 Expert Mission Put Ymir: Frost King and 2 Frost Minions into zone 4. Put Ignatius: Lava Lord into zone 1. <p> If Ymir: Frost King is KO'd, you win.
DeFoe SAS_029, Organization Lieutenant Evil, Major Hero, Seeker Attack 6, Defense 3 Protect Me — If a friendly minor Suit is in my zone, attacks can't be aimed at me. <p> Scapegoat — Free Action: Discard a Suit card to ready me.
Deliver the Ring of Arc SAS_DEM Training Mission Put the Ring of Arc in zone1. <p> If the Ring of Arc is in zone 4, you win.
Derenzar SAS_079, Unruly Titan Evil, Minor Hero, Draco-Titan Attack 3, Defense 1 When you play me from your hand, put the top 3 cards of your deck into your discard pile.
Designated Hitter SAS_138 Evil, Free Action Return a ready friendly hero in a zone to your hand. Then, put a hero card from your hand into play in that zone. <p> Go again.
Double Your Effort SAS_139 Evil, Free Action This round, your heroes get "Free Action: Put a copy of me from your discard pile on the bottom of your deck to ready me."
Draw the Enemy Away from the Tomb SAS_152 Expert Mission Put the Explosive into zone 2. Put the Tomb Entrance into zone 5. <p> At the end of rounds 3, 4, 5, 6, and 7, if no defender heroes are in the Tomb Entrance's zone, you win. (Stunned heroes don't count as being in a zone.)
Earthtide SAS_116 Good, Free Action This round, all heroes get "Exhaust Action: Stun target hero."
Enderby SAS_052, Casterwill Tutor Good, Minor Hero, Seeker Attack 3, Defense 2
Enfluxion SAS_053, Wave Walker Good, Minor Hero, Gaia-Titan Attack 0, Defense 3 Tidal Wave — I get +X ATK, where X is the number of the zone I'm in.
Enforcer SAS_080, Three-Eyed Menace Evil, Minor Hero, Swara-Titan Attack 2, Defense 2 Buzzjump — Free Action: If I'm in zone 3, put me into zone 5. I can start a combat.
Escape the Haunted Mine SAS_153 Expert Mission Put the Ghostly Bear into zone 2. Put the Ghostly Shaft to the side of the map. <p> When 2 heroes climb the ghostly shaft, you win.
Escape the Mansion SAS_146 Training Mission Put the Mansion Door into zone 4. <p> If 3 heroes escape the mansion, you win.
Escape with the Ring of Arc SAS_147 Training Mission Shuffle face down 3 Fake Rings of Arc and 1 Ring of Arc. <p> The first 4 lead heroes come into play with 1 face-down Ring each. <p> When a hero with a Ring enters zone 5 or leaves the map, its Ring is revealed. <p> If the Ring of Arc is in zone 5, you win.
Everfight SAS_109 Good, Exhaust Action Put a hero card with 3 DEF or less from your discard pile into zone 1.
Explosive SAS_176 Feature — Structure Major heroes in this zone get "Transport — Exhaust Action: Put the Explosive 1 zone forward." <p> Force Investigation — At the start of each round, if the Explosive is in zone 3 or 4 and no defender heroes are in this zone, put all defender heroes in this zone.
Fake Ring of Arc SAS_160 Feature — Object When the Fake Ring of Arc is revealed, remove it from the map.
Fan Dancer SAS_030, Fast and Furious Evil, Major Hero, Yama-Titan Attack 2, Defense 2 Lead the Charge — Exhaust Action: Put a hero card from your hand into zone 1. Put me 1 zone forward. (I can't start a combat.)
Fenris SAS_169 Feature — Obstacle, Attack 6, Defense 5 Fenris doesn't exhaust. <p> On the defending player's turn, roll a 6-sided die. 1–2: Move Fenris 1 zone forward. 3–4: Move Fenris 1 zone back. 5: Move Fenris forward until he enters a zone with a hero. 6: Move Fenris back until he enters a zone with a hero. <p> Whenever Fenris enters a zone with a hero, he starts a combat. <p> Whenever Fenris would be KO'd, stun him instead.
Ferric Warbringer SAS_081, Spiked Warrior Evil, Minor Hero, Draco-Titan Attack 2, Defense 3 Whenever you play an Action card, reveal the top card of your deck. If it's the same Action card, put it into your hand. If not, put it into your discard pile.
Ferryman SAS_054, Watcher at the River Good, Minor Hero, Hecto-Titan Attack 1, Defense 1 When you play me from your hand, put any card from your discard pile on top of your deck.
Feyone SAS_055, Celtic Warrior Good, Minor Hero, Gaia-Titan Attack 3, Defense 1 Unblockable <p> Knockback — When I move into a zone, you may put target enemy hero there 1 zone back.
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