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Home > Huntik TCG > Official Card Reference


HUNTIK

Trading Card Game Official Card Reference

1

Huntik Trading Card Game Official Card Reference

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Ace in the Hole
SAS_126
Evil, Exhaust Action
Search your deck for a major hero card, reveal it, and put it into your hand.


Acidheart
SAS_127
Evil, Exhaust Action
This card can only be played by a major hero and only in round 3 or later. <p> KO target hero.


Akamaru
SAS_076, Incan Snake Spirit
Evil, Minor Hero, Meso-Titan
Attack 2, Defense 2
Poison Cloud — Combat Action: If I'm in combat, eliminate me to end that combat. No attacks are aimed on either side.


Akmen-Meo
SAS_077, Spirit Guide
Evil, Minor Hero, Hecto-Titan
Attack 1, Defense 1
Loremaster — Exhaust Action: Draw a card, then discard a card.


Ammit Heart-Eater
SAS_025, Rassimov's Pet
Evil, Major Hero, Hecto-Titan
Attack 4, Defense 5


Antedeluvian
SAS_167
Feature — Obstacle,
Attack 4, Defense 5
Controlled By: Either Player <p> Mercenary — Either player may discard a major hero card to gain control of Antedeluvian for the round. <p> Antedeluvian can only move 1 zone. <p>
Undying — Antedeluvian can't be KO'd.


Argo
SAS_174
Feature — Structure
All heroes in this zone get "Push the Argo — Exhaust Action: Put the Argo 1 zone forward." <p> When the Argo is pushed by a hero with 3 DEF or less, put 2 +1 ATK and +1 DEF counters on that hero.


Augerfrost
SAS_128
Evil, Exhaust Action
KO target minor hero. <p> Go again.


Avoidance
SAS_103
Good, Exhaust Action
Draw a card. All friendly heroes are unblockable this round.
(They can move forward through zones with enemy heroes.)


Battlemaster
SAS_026, Titan Warlord
Evil, Major Hero, Krono-Titan
Attack 3, Defense 5
Unblockable <p> Artillery — Free Action: Stun me to stun target enemy hero that's up to 1 zone away from me.


Bellona
SAS_078, Lion Gladiator
Evil, Minor Hero, Krono-Titan
Attack 1, Defense 4


Bigfoot
SAS_168
Feature — Obstacle,
Attack 3, Defense 3
Controlled By: Defending Player <p> Escape — If Bigfoot would be KO'd while he has an Escape counter, instead, remove an Escape counter from him and the lead player draws a card.


Bladestorm
SAS_129
Evil, Exhaust Action
If I'm in zone 4 or 5, KO all heroes in my zone.


Blasteater
SAS_137
Evil, Free Action
Target friendly hero gets +3 DEF this round. <p> Go again.


Boltflare
SAS_098
Good, Combat Action
Draw a card. Stun target enemy minor hero in this combat.
(Remove its attacks from this combat.)


Brahe
SAS_027, Lumbering Hulk
Evil, Major Hero, Litho-Titan
Attack 6, Defense 3
Unblockable <p> I can't be targeted by your opponent or enemy heroes.


Breaker
SAS_028, Grier's Titan
Evil, Major Hero, Meso-Titan
Attack 4, Defense 5
Unblockable. When I come into play, discard a card or eliminate me. <p> Grapple — Combat Action: Exhaust me to remove target hero's attacks from any combat.


Breakspell
SAS_104
Good, Exhaust Action
When your opponent plays an Exhaust Action card or a Free Action card, you may play this card. <p> Cancel that Action. It's now your turn.


Bring in the Big Guns
SAS_115
Good, Free Action
Put a hero card from your hand into zone 1. <p> Go again.


Bull
SAS_175
Feature — Structure
This Bull doesn't ready as normal. <p> Adrenaline Surge —
While this Bull is ready, when a hero uses its printed Exhaust Action in this zone, that hero's controller may ready it and exhaust this Bull. <p> Lead heroes in this zone get "Corral Bull
— Exhaust Action: Put this Bull into zone 1."


Caliban
SAS_001, Dante's Titan
Good, Major Hero, Meso-Titan
Attack 8, Defense 6
At the start of each round, discard a card or you must eliminate me. If you discard a Caliban card this way, draw a card.


Call for Backup
SAS_105
Good, Exhaust Action
Draw a card. You may put a minor hero card from your hand into my zone. <p> Go again.


Catch the Gargoyle
SAS_149
Expert Mission
Put the Gargoyle into zone 4 with 3 Water counters on it. <p> At the start of each round, put the Gargoyle 1 zone closer to zone 1.
<p> When the Gargoyle is put into a player's zone 5, that player may return a Free Action card from their discard pile to their hand. <p> If you catch the Gargoyle, you win.


Cherit
SAS_002, Lok's Best Friend
Good, Major Hero, Yama-Titan
Attack 2, Defense 2
Charge Up — Exhaust Action: Target friendly hero gets +2 ATK this round. Go again.


Control the Idols of Omeed
SAS_157
Mutual Mission
Put 1 Golden Idol each into zones 1 and 5. <p> At the end of each round, each player scores 1 point for each of their heroes in zone 3, 2 points for each of their heroes in zone 4, and 3 points for each of their heroes in zone 5. <p> At the end of round 7, the player with the most points wins.


Copyform
SAS_106
Good, Exhaust Action
Put this card into play in my zone. Treat it as a hero with my ATK and DEF but no text. <p> Go again. <p> At the end of the round, eliminate this card.


Corral the Bulls
SAS_150
Expert Mission
Put 1 Bull each into zones 2, 3, and 4. <p> Ready all of the Bulls at the start of round 3 and the start of round 5. <p> If all 3 Bulls are in zone 1, you win.

 

Daktari
SAS_051, Enigmatic Ally
Good, Minor Hero, Seeker
Attack 3, Defense 2
Sudden Arrival — You may play me from your hand into a zone whose number is the same as the round number.


Dante Vale
SAS_003, Private Investigator
Good, Major Hero, Seeker
Attack 5, Defense 4
Whenever I play a Hyperstride card, ready me.<p> Megapunch
— Exhaust Action: KO target hero in my zone.


Darksleep
SAS_107
Good, Exhaust Action
Return target hero that's up to 2 zones away from me to its owner's hand.


Decoding
SAS_108
Good, Exhaust Action
Return an Action card from your discard pile to your hand.


Defeat Ymir: Frost King
SAS_145
Training Mission
Put Ymir: Frost King into zone 4. <p> If Ymir: Frost King is KO'd, you win.


Defeat Ymir: Frost King
SAS_151
Expert Mission
Put Ymir: Frost King and 2 Frost Minions into zone 4. Put Ignatius: Lava Lord into zone 1. <p> If Ymir: Frost King is KO'd, you win.


DeFoe
SAS_029, Organization Lieutenant
Evil, Major Hero, Seeker
Attack 6, Defense 3
Protect Me — If a friendly minor Suit is in my zone, attacks can't be aimed at me. <p> Scapegoat — Free Action: Discard a Suit card to ready me.


Deliver the Ring of Arc
SAS_DEM
Training Mission
Put the Ring of Arc in zone1. <p>
If the Ring of Arc is in zone 4, you win.


Derenzar
SAS_079, Unruly Titan
Evil, Minor Hero, Draco-Titan
Attack 3, Defense 1
When you play me from your hand, put the top 3 cards of your deck into your discard pile.


Designated Hitter
SAS_138
Evil, Free Action
Return a ready friendly hero in a zone to your hand. Then, put a hero card from your hand into play in that zone. <p> Go again.


Double Your Effort
SAS_139
Evil, Free Action
This round, your heroes get "Free Action: Put a copy of me from your discard pile on the bottom of your deck to ready me."


Draw the Enemy Away from the Tomb
SAS_152
Expert Mission
Put the Explosive into zone 2. Put the Tomb Entrance into zone 5. <p> At the end of rounds 3, 4, 5, 6, and 7, if no defender heroes are in the Tomb Entrance's zone, you win. (Stunned heroes don't count as being in a zone.)


Earthtide
SAS_116
Good, Free Action
This round, all heroes get "Exhaust Action: Stun target hero."


Enderby
SAS_052, Casterwill Tutor
Good, Minor Hero, Seeker
Attack 3, Defense 2


Enfluxion
SAS_053, Wave Walker
Good, Minor Hero, Gaia-Titan
Attack 0, Defense 3
Tidal Wave — I get +X ATK, where X is the number of the zone I'm in.


Enforcer
SAS_080, Three-Eyed Menace
Evil, Minor Hero, Swara-Titan
Attack 2, Defense 2
Buzzjump — Free Action: If I'm in zone 3, put me into zone 5. I can start a combat.


Escape the Haunted Mine
SAS_153
Expert Mission
Put the Ghostly Bear into zone 2. Put the Ghostly Shaft to the side of the map. <p> When 2 heroes climb the ghostly shaft, you win.


Escape the Mansion
SAS_146
Training Mission
Put the Mansion Door into zone 4. <p> If 3 heroes escape the mansion, you win.


Escape with the Ring of Arc
SAS_147
Training Mission
Shuffle face down 3 Fake Rings of Arc and 1 Ring of Arc. <p> The first 4 lead heroes come into play with 1 face-down Ring each. <p> When a hero with a Ring enters zone 5 or leaves the map, its Ring is revealed. <p> If the Ring of Arc is in zone 5, you win.


Everfight
SAS_109
Good, Exhaust Action
Put a hero card with 3 DEF or less from your discard pile into zone 1.


Explosive
SAS_176
Feature — Structure
Major heroes in this zone get "Transport — Exhaust Action: Put the Explosive 1 zone forward." <p> Force Investigation — At the start of each round, if the Explosive is in zone 3 or 4 and no defender heroes are in this zone, put all defender heroes in this zone.


Fake Ring of Arc
SAS_160
Feature — Object
When the Fake Ring of Arc is revealed, remove it from the map.


Fan Dancer
SAS_030, Fast and Furious
Evil, Major Hero, Yama-Titan
Attack 2, Defense 2
Lead the Charge — Exhaust Action: Put a hero card from your hand into zone 1. Put me 1 zone forward. (I can't start a combat.)


Fenris
SAS_169
Feature — Obstacle,
Attack 6, Defense 5
Fenris doesn't exhaust. <p> On the defending player's turn, roll a 6-sided die. 1–2: Move Fenris 1 zone forward. 3–4: Move Fenris 1 zone back. 5: Move Fenris forward until he enters a zone with a hero. 6: Move Fenris back until he enters a zone with a hero. <p> Whenever Fenris enters a zone with a hero, he starts a combat. <p> Whenever Fenris would be KO'd, stun him instead.


Ferric Warbringer
SAS_081, Spiked Warrior
Evil, Minor Hero, Draco-Titan
Attack 2, Defense 3
Whenever you play an Action card, reveal the top card of your deck. If it's the same Action card, put it into your hand. If not, put it into your discard pile.


Ferryman
SAS_054, Watcher at the River
Good, Minor Hero, Hecto-Titan
Attack 1, Defense 1
When you play me from your hand, put any card from your discard pile on top of your deck.


Feyone
SAS_055, Celtic Warrior
Good, Minor Hero, Gaia-Titan
Attack 3, Defense 1
Unblockable <p> Knockback — When I move into a zone, you may put target enemy hero there 1 zone back.

 



Huntik Trading Card Game Official Card Reference


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Huntik is an animated series which Big Bocca - an Irish-based entertainment production and licensing company who specialize in bringing top notch animation programs to the world - is co-producing with Rainbow SpA of Italy.

Huntik made its debut at the MIPCOM show in Cannes last October and will debut on television around the world in Spring, 2008. Huntik was created and is directed by legendary Italian animator Iginio Straffi, who also created The Winx Club and Monster Allergies.

Artwork on Huntik ws website, including Huntik logo and all other Huntik images are protected by copyright and are the property of their respective owners. Artwork on this website can be used for personal use only. Usage of any Huntik pictures other than personal use is strongly prohibited.

For more information on licensing products based on the Huntik animated series, please contact Huntik licensing department at
big-bocca.com or rbw.it



 



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