 |  | | Fire Kappa SAS_056, Beacon for a Beating Good, Minor Hero, Yama-Titan Attack 2, Defense 2 Defender — If I'm in combat, all enemy attacks must be aimed at a single hero or obstacle.
Fireblade SAS_031, Friend in the Shadows Evil, Major Hero, Yama-Titan Attack 1, Defense 1 Fiery Inspiration — Exhaust Action: If I'm alone in my zone, return a minor hero card from your discard pile to your hand.
Flashbulb SAS_130 Evil, Exhaust Action Draw a card. Stun target enemy hero.
Freelancer SAS_004, Knightly Titan Good, Major Hero, Draco-Titan Attack 3, Defense 3 Defender — If I'm in combat, all enemy attacks must be aimed at a single hero or obstacle.
Frost Minion SAS_170 Feature — Obstacle, Attack 1, Defense 2 Controlled By: Defending Player <p> Whenever Frost Minion would be KO'd, stun it instead.
Furoji SAS_005, Calm Center Good, Major Hero, Yama-Titan Attack 2, Defense 3 When you play me from your hand, draw a card.
Gareon SAS_057, Invisible Scout Good, Minor Hero, Yama-Titan Attack 1, Defense 3 Unblockable <p> When I move into a zone, I may exhaust target hero there.
Gar-Ghoul SAS_032, Gothic Terror Evil, Major Hero, Litho-Titan Attack 4, Defense 3 Unblockable (I can move forward through zones with enemy heroes.) <p> Aggression — When I start a combat, I can't be KO'd in that combat.
Gargoyle SAS_171 Feature — Obstacle, Attack 0, Defense 1 Controlled By: Nobody <p> The Gargoyle can't be KO'd. <p> All heroes in this zone get "Grab the Gargoyle — Free Action: Stun me to put the Gargoyle 2 zones forward. If you do, remove a Water counter from the Gargoyle or put a Water counter on it." <p> If the Gargoyle has no Water counters, all lead heroes in this zone get "Catch the Gargoyle — Free Action: You win."
Gawain SAS_082, Forest Warrior Evil, Minor Hero, Gaia-Titan Attack 2, Defense 2 When you discard me from your hand, ready target hero.
Get Back to Work! SAS_140 Evil, Free Action Ready target minor hero. <p> Free Action: If this card is in your discard pile, you may put it and 4 other cards from your discard pile on the bottom of your deck to ready target minor hero.
Get the Argo out of the Water SAS_154 Expert Mission Put the Argo into zone 1. <p> If the Argo is in zone 5, you win.
Get the Hammer Mjolnir SAS_159 Solo Mission Put Fenris into zone 3. Put the Gleipnir Rope into zone 5. <p> There's no blocking in this Mission. Use Solo turn structure. <p> If Fenris is tied up, put the Hammer Mjolnir into zone 5. <p> If a hero has the Hammer Mjolnir, you win.
Ghostly Bear SAS_177 Feature — Structure All heroes get "Mystic Consultation — Exhaust Action: Return up to 1 Combat Action card from your discard pile to your hand. Put the Ghostly Bear 1 zone forward, and then put the Ghostly Shaft into the Ghostly Bear's new zone."
Ghostly Shaft SAS_178 Feature — Structure Lead heroes in this zone get "Climb the Ghostly Shaft — Free Action: Remove the Ghostly Shaft and me from the map to draw a card."
Giantkiller SAS_058, Growing Warrior Good, Minor Hero, Krono-Titan Attack 2, Defense 2 Put a +1 ATK and +1 DEF counter on me whenever I play an Exhaust Action card.
Glacier of Dreams SAS_179 Feature — Structure Future Visions — Whenever a hero moves into and stops in this zone, reveal the top card of its owner's deck. That player may put that card into their discard pile.
Gleipnir Rope SAS_161 Feature — Object A hero in this zone may exhaust to pick up the Gleipnir Rope. <p> A hero with the Gleipnir Rope in Fenris's zone may remove the Gleipnir Rope from the map to tie up and stun Fenris.
Go to the Hidden Cave SAS_155 Expert Mission Put the Water Spout into zone 3. Put 2 Speedboats into zone 1. <p> All lead heroes in zone 4 get "Search for the Hidden Cave — Free Action: Put the Hidden Cave into my zone." <p> If 2 heroes enter the hidden cave, you win.
Golden Idol SAS_162 Feature — Object All heroes in this zone get "Free Action: I pick up a Golden Idol." <p> A hero with a Golden Idol scores twice in its zone at the end of each round.
Grier SAS_033, Loyal to the Core Evil, Major Hero, Seeker Attack 4, Defense 4 Recruiter — At the start of each round, reveal the top card of your deck. If it's a Suit card, put it into my zone. If not, put it into your discard pile.
Gybolg SAS_006, Force of Nature Good, Major Hero, Gaia-Titan Attack 4, Defense 3 Berserker — When I start a combat, add 4 attacks to that combat.
Hammer Mjolnir SAS_163 Feature — Object All heroes in this zone gain "Free Action: pick up the Hammer Mjolnir."
Hector SAS_034, Tomb Raider Evil, Major Hero, Seeker Attack 4, Defense 4 When I come into play, eliminate a friendly hero. <p> I can move up to 3 zones. <p> At the start of round 5, you may search your deck for an Iron Monkey card and put him into play in my zone.
Hidden Cave SAS_180 Feature — Structure Lead heroes in this zone get "Enter the Hidden Cave — Free Action: Remove me from the map and draw a card."
Honorguard SAS_099 Good, Combat Action Remove 2 enemy attacks from this combat.
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|  |  |  | | Hoozoto SAS_059, Aztec Guardian Good, Minor Hero, Meso-Titan Attack 2, Defense 2 I get +2 ATK and +2 DEF while I have an object.
Hoplite SAS_060, Lionhearted Good, Minor Hero, Krono-Titan Attack 2, Defense 2 Teamwork — I get +1 ATK and +1 DEF for each other friendly minor hero in my zone.
Hydramaskar SAS_035, Carved Colossus Evil, Major Hero, Meso-Titan Attack 4, Defense 4 Triple Threat — Free Action: Put 3 Action cards from your discard pile on the bottom of your deck to ready me.
Hyperstride SAS_110 Good, Exhaust Action Draw a card. Move me up to 2 zones. (I can start a combat.) <p> Go again.
Icarus SAS_061, Master Aerialist Good, Minor Hero, Krono-Titan Attack 2, Defense 2 Unblockable <p> Swoop — Free Action: Put target enemy hero in my zone 1 zone back.
Ice Creature SAS_083, Minion of Ymir Evil, Minor Hero, Litho-Titan Attack 1, Defense 2 When I'm KO'd, you may stun target enemy hero in my zone.
Ignatius SAS_007, Walking Volcano Good, Major Hero, Meso-Titan Attack 4, Defense 4 Burn — Free Action: Discard a card to give me +2 ATK and +2 DEF this round. (Use only if I'm not in combat.)
Ignatius: Lava Lord SAS_172 Feature — Obstacle, Attack 2, Defense 3 Controlled By: Lead Player <p> Incinerate — Exhaust Action: KO target stunned Frost Minion.
Invisible Knight SAS_084, Fearless and Arrogant Evil, Minor Hero, Draco-Titan Attack 2, Defense 3 Make the Tag — When you play me from your hand, you may return target friendly hero not named Invisible Knight to its owner's hand.
Iron Monkey SAS_036, Leaping Frenzy Evil, Major Hero, Yama-Titan Attack 6, Defense 6 When I come into play, eliminate a friendly major hero or you must eliminate me. <p> I can move up to 3 zones.
Janus Knight SAS_037, Dark Charger Evil, Major Hero, Draco-Titan Attack 6, Defense 3
Jean-Louis SAS_062, Extreme Sportsman Good, Minor Hero, Seeker Attack 1, Defense 1 Stunt — Exhaust Action: Eliminate me to KO target hero with 2 DEF or less.
Jeweled Colossus SAS_085, Heart of Stone Evil, Minor Hero, Litho-Titan Attack 3, Defense 2 Finishing Move — Free Action: Eliminate me to KO a stunned hero in my zone.
Jokoul SAS_038, Icy Titan Evil, Major Hero, Litho-Titan Attack 2, Defense 3 Ice Slide — Exhaust Action: Put target hero 1 zone forward or back. (It can't start a combat.)
Kallipolitan SAS_008, Judge and Jury Good, Major Hero, Krono-Titan Attack 2, Defense 2 Rule of Law — Exhaust Action: You gain control of target enemy hero that's 1 zone away from me this round. Go again.
Kerosan SAS_039, Flame Artist Evil, Major Hero, Yama-Titan Attack 4, Defense 4 Dragon Burst — Exhaust Action: KO target hero with 1 DEF.
Kilthane SAS_009, The Black Knight Good, Major Hero, Draco-Titan Attack 5, Defense 4 Knight's Charge — If you play me in round 3 or later, you may play me into any zone where you already have a hero.
King Basilisk SAS_010, Strength and Fury Good, Major Hero, Litho-Titan Attack 5, Defense 3 Dread Stare — Exhaust Action: If I'm in zone 5, KO target hero.
Kipperin SAS_063, Flight in the Night Good, Minor Hero, Gaia-Titan Attack 1, Defense 2 All your heroes are unblockable.
Klaus SAS_040, Mad Scientist Evil, Major Hero, Seeker Attack 4, Defense 4 If I'm in combat, when you play a Strikemode card, I get +4 DEF this combat. <p> Experiment — Exhaust Action: Target friendly hero swaps its ATK and DEF this round.
Kreutalk SAS_041, DeFoe's Titan Evil, Major Hero, Swara-Titan Attack 5, Defense 4 I can move up to 3 zones while I have an object.
Kyroptero SAS_011, Stone Guardian Good, Major Hero, Litho-Titan Attack 5, Defense 6 Lazy — I can't move on my own. <p> Exhaust Action: Start a combat in my zone.
LeBlanche SAS_064, Prim and Proper Good, Minor Hero, Seeker Attack 2, Defense 2 Bring the Cavalry — If you play me from your hand in round 3 or later, you may play an extra major hero this round.
Lindorm SAS_012, Raging Titan Good, Major Hero, Gaia-Titan Attack 4, Defense 2 Unblockable <p> Knockback — When I move into a zone, you may put target enemy hero there 1 zone back.
Lok Lambert SAS_065, Courageous Novice Good, Minor Hero, Seeker Attack 3, Defense 3 Combat Action: If I'm in combat, put a Freelancer card from your hand into my zone. (Add his attacks to this combat.)
Madea SAS_086, Master of Illusions Evil, Minor Hero, Krono-Titan Attack 2, Defense 1 Mind Lure — Exhaust Action: Put target enemy hero that's up to 2 zones away from me into my zone. Start a combat.
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