 |  | | Mansion Door SAS_181 Feature — Structure Lead heroes in this zone get "Escape the Mansion — Free Action: Remove me from the map and draw 2 cards."
Metagolem SAS_013, Icon of History Good, Major Hero, Litho-Titan Attack 5, Defense 6 Unblockable <p> If you have cards in your hand when I come into play, eliminate me.
Metzi SAS_087, Moon Titan Evil, Minor Hero, Meso-Titan Attack 2, Defense 2 Moon Mojo — Exhaust Action: Ready target minor hero not named Metzi.
Mindrone SAS_042, Unblinking Eye Evil, Major Hero, Swara-Titan Attack 3, Defense 2 Mindzap — Exhaust Action: Return me to my owner's hand to KO target minor hero.
Montehue SAS_014, Friendly Competitor Good, Major Hero, Seeker Attack 4, Defense 4 Put a +1 ATK and +1 DEF counter on me whenever I play an Exhaust Action card.
Morgan the Knife SAS_043, Shady Dealer Evil, Major Hero, Seeker Attack 2, Defense 4 Investigate — Exhaust Action: If I'm in zone 2, draw a card.
Neptunia SAS_088, Living Torpedo Evil, Minor Hero, Krono-Titan Attack 2, Defense 2 Aquablast — Free Action: Eliminate me to return target hero that's 1 zone away from me to its owner's hand.
Nighlurker SAS_044, Creeper in Shadow Evil, Major Hero, Hecto-Titan Attack 4, Defense 4 Unblockable. Shadow Ambush — When I start a combat, I may stun target enemy minor hero in that combat. (Remove its attacks from that combat.)
Numbers SAS_089, Datahead Evil, Minor Hero, Seeker Attack 2, Defense 2 At the start of round 3, you may search your deck for a Hector card and put him into play in my zone.
Outsourcing SAS_141 Evil, Free Action Eliminate a ready friendly hero in a zone. Then, put a hero card from your discard pile into that zone.
Pan SAS_066, Friend of Animals Good, Minor Hero, Gaia-Titan Attack 3, Defense 2 Madness — When I start a combat, I may stun target enemy minor hero in that combat.
Peque SAS_015, Mayan Princess Good, Major Hero, Meso-Titan Attack 2, Defense 3 Healer — Exhaust Action: Return me to my owner's hand to ready target hero.
Poisonfang SAS_121 Evil, Combat Action Put target enemy hero in this combat 1 zone back. (Remove its attacks from this combat.)
Ponderous SAS_016, Rocky Dino Good, Major Hero, Litho-Titan Attack 4, Defense 5 Unblockable <p> If it's round 1, eliminate me.
Quick Getaway SAS_100 Good, Combat Action If target friendly hero would be KO'd this combat, stun it and put it into zone 1 instead. If you targeted Santiago, draw a card.
Quick Strike SAS_111 Good, Exhaust Action Draw a card. KO target hero in my zone.
Rapid Charge SAS_112 Good, Exhaust Action Draw a card. Move me up to 3 zones forward. (I can start a combat.)
Rassimov SAS_046, Dangerous Mind Evil, Major Hero, Seeker Attack 5, Defense 3 Survivor — Free Action: When I'm in your discard pile, you may discard a card not named Rassimov to return me to your hand.
Raypulse SAS_131 Evil, Exhaust Action Put target enemy hero up to 2 zones forward or back. <p> Go again.
Rear Guard SAS_101 Good, Combat Action Put a friendly hero in this combat 1 zone back. (Remove its attacks from this combat.)
Redcap SAS_090, Claws and Teeth Evil, Minor Hero, Swara-Titan Attack 3, Defense 2 Dash — When I move, go again.
Regroup SAS_142 Evil, Free Action Put target friendly hero into another friendly hero's zone. <p> Go again.
Reinforcements SAS_122 Evil, Combat Action Put a ready friendly hero into this combat exhausted. (Add its attacks to this combat.)
Research SAS_113 Good, Exhaust Action Look at the top 4 cards of your deck and put 1 into your hand. Put the rest on the bottom of your deck in any order.
Retaliation SAS_102 Good, Combat Action Eliminate a friendly hero in this combat to KO another target hero in this combat. (Remove both of their attacks from this combat.)
Retrieve the Ring of Arc SAS_148 Training Mission Put the Ring of Arc into zone 4. <p> If the Ring of Arc is in zone 1, you win.
Retrieve Vlad's Amulets SAS_158 Mutual Mission Put Antedeluvian and Vlad's Bag of Amulets into zone 3. <p> If a player's hero has Vlad's Bag of Amulets at the end of round 5 or 7, that player wins.
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|  |  |  | | Ring of Arc SAS_164 Feature — Object Lead heroes in this zone get "Free Action: I pick up the Ring of Arc." <p> A hero with the Ring of Arc gets +2 ATK and +2 DEF.
Riverjaw SAS_068, Crocodile Guardian Good, Minor Hero, Meso-Titan Attack 3, Defense 4 Lazy — I can't move on my own. <p> Exhaust Action: Start a combat in my zone.
Sabriel SAS_017, Sophie's Titan Good, Major Hero, Draco-Titan Attack 5, Defense 3 Supertough — I come into play with a Survival counter. If I would be KO'd from combat attacks while I have a Survival counter, remove that counter instead.
Salamandrake SAS_091, Firestarter Evil, Minor Hero, Meso-Titan Attack 2, Defense 2 Fire Burst — When you play me from your hand, you may put target enemy hero with 2 DEF or less 1 zone forward or back. (It can't start a combat.)
Sandra Lambert SAS_018, Retired Seeker Good, Major Hero, Seeker Attack 3, Defense 5 Wake Up! — When you play me from your hand, you may ready a friendly minor hero.
Santiago SAS_019, Stealthy Guardian Good, Major Hero, Seeker Attack 3, Defense 5 Unblockable <p> Ninja Ambush — When I start a combat, I may stun target enemy minor hero in that combat.
Scolopen SAS_069, Centipede-Neck Good, Minor Hero, Swara-Titan Attack 1, Defense 1 Clone — When you play me from your hand, you may search either your deck or discard pile for another Scolopen card and put it into play in my zone.
Second Wind SAS_117 Good, Free Action Unstun and ready all heroes.
Sekhmet SAS_047, Feline Assassin Evil, Major Hero, Hecto-Titan Attack 3, Defense 5 Unblockable <p> Backstab — When I move into a zone, you may return target enemy minor hero there to its owner's hand.
Sentinel SAS_020, Stoic Protector Good, Major Hero, Meso-Titan Attack 2, Defense 3 Stoneshield — Combat Action: Exhaust me to remove 2 enemy attacks from any combat.
Set a Trap SAS_132 Evil, Exhaust Action Draw a card. Choose a zone. Whenever a hero moves into that zone this round, stun it.
Shadowspeed SAS_143 Evil, Free Action Ready target hero.
Shinobi SAS_021, Smoke Ninja Good, Major Hero, Yama-Titan Attack 4, Defense 4 Ninja Flight — I can move up to 3 zones forward.
Simplemind SAS_133 Evil, Exhaust Action You gain control of target enemy minor hero in my zone for the rest of the Mission.
Skingrip SAS_123 Evil, Combat Action Look at your opponent's hand and choose a non–major hero card. Your opponent discards it.
Slipstream SAS_134 Evil, Exhaust Action Draw a card. Put me into any zone. (I can't start a combat.)
Slitherfang SAS_048, Serpent from the Nile Evil, Major Hero, Hecto-Titan Attack 5, Defense 4 Squeeze — Free Action: Stun target hero in my zone.
Solwing SAS_070, Eye in the Sky Good, Minor Hero, Krono-Titan Attack 1, Defense 1 Unblockable (I can move forward through zones with enemy heroes.) <p> I can move up to 3 zones.
Sophie Casterwill SAS_022, Heir to the Casterwills Good, Major Hero, Seeker Attack 3, Defense 4 Know-It-All — At the start of each round, reveal the top card of your deck. If it's an Action card, put it into your hand. If not, put it into your discard pile.
Speedboat SAS_165 Feature — Object All heroes in this zone get "Free Action: I pick up a Speedboat." <p> A hero with a Speedboat is unblockable.
Spidertouch SAS_114 Good, Exhaust Action Exhaust up to 2 target heroes. <p> Go again.
Springer SAS_071, Trapspringer Good, Minor Hero, Meso-Titan Attack 2, Defense 3
Sprint SAS_118 Good, Free Action Put a friendly hero 1 zone forward or back. (It can't start a combat.) <p> Go again.
Stalemate SAS_124 Evil, Combat Action End this combat. No attacks are aimed on either side.
Storm Gladiator SAS_092, Wind and Metal Evil, Minor Hero, Krono-Titan Attack 3, Defense 3 Unblockable (I can move forward through zones with enemy heroes.) <p> I come into play exhausted.
Strikemode SAS_125 Evil, Combat Action Add 4 attacks to this combat.
Strix SAS_093, Swarm Fighter Evil, Minor Hero, Swara-Titan Attack 2, Defense 1 Sting — Exhaust Action: Exhaust target minor hero.
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