| Suit SAS_094, Mr. MacTavish, Prague Agent Evil, Minor Hero, Seeker Attack 3, Defense 2 Headhunter — Exhaust Action: Put any number of Suit cards from your discard pile on top of your deck.
Suit SAS_095, Mr. Steel, Venice Agent Evil, Minor Hero, Seeker Attack 2, Defense 2 Call Partner — Combat Action: If I'm in combat, you may put a minor hero card from your hand into my zone exhausted. (Add its attacks to this combat.)
Suit SAS_096, Ms. Thorpe, Venice Agent Evil, Minor Hero, Seeker Attack 3, Defense 3
Sunhawk SAS_049, Mighty Wings Evil, Major Hero, Meso-Titan Attack 2, Defense 6 Airlift — Free Action: If I'm alone in my zone, put target friendly hero into my zone.
Switchsoul SAS_119 Good, Free Action Choose target friendly hero and target enemy hero. Swap their printed text boxes. <p> Go again.
Take the Bigfoot Captive SAS_156 Expert Mission Put Bigfoot into zone 5 with an Escape counter on him. Put the Glacier of Dreams into zone 2. <p> If Bigfoot is KO'd, you win.
Take the Initiative SAS_120 Good, Free Action You go first next round.
Tersly SAS_072, Foundation Scholar Good, Minor Hero, Seeker Attack 2, Defense 2 Raid Your Pockets — Exhaust Action: If an enemy hero is in my zone, draw 2 cards.
The Professor SAS_045, Leader of the Organization Evil, Major Hero, Seeker Attack 4, Defense 5 Whenever I play a Slipstream card, ready me. <p> Mindblast — When I start a combat, I may stun target enemy hero in that combat.
The Riderless Chariot SAS_067, Unstoppable Force Good, Minor Hero, Krono-Titan Attack 2, Defense 3 Taxi — Exhaust Action: You may play minor heroes into my zone this round.
Thundercut SAS_144 Evil, Free Action This round, target hero gets "Exhaust Action: KO target hero with the same or less DEF as the round number."
Tolivane SAS_073, Little Helper Good, Minor Hero, Gaia-Titan Attack 2, Defense 2 Inspiration — Exhaust Action: Target minor hero gets +1 ATK and +1 DEF this round. Go again.
Tomb Entrance SAS_182 Feature — Structure In round 3 or later, if no unstunned defender heroes are in this zone at the end of the round, you win.
Trailblazer SAS_135 Evil, Exhaust Action Draw a card. You may play heroes from your hand into my zone this round. <p> Go again.
Tremayne SAS_074, Tricky Fairy Good, Minor Hero, Gaia-Titan Attack 1, Defense 4 Pixie Dust — Free Action: Exhaust target hero in my zone.
Venadek SAS_075, Scruffy Scrapper Good, Minor Hero, Yama-Titan Attack 3, Defense 4 Unblockable <p> At the start of each round, if you have any other minor heroes in play, eliminate me.
Vlad's Bag of Amulets SAS_166 Feature — Object All heroes in this zone gain "Free Action: pick up Vlad's Bag of Amulets." <p> A hero with Vlad's Bag of Amulets gains "Exhaust Action: draw a card."
Water Spout SAS_183 Feature — Structure The Water Spout blocks lead heroes. <p> At the start of each round, the defending player must put the Water Spout into a new zone, either 2, 3, or 4.
Wolf Knight SAS_023, Noble Werewolf Good, Major Hero, Draco-Titan Attack 2, Defense 5 Moon Frenzy — If I'm in combat, whenever you play a Combat Action card, add 3 attacks to that combat.
Wormwalker SAS_097, Shambling Terror Evil, Minor Hero, Meso-Titan Attack 5, Defense 2 Creepycrawly — I can only move 1 zone on my own.
Ymir SAS_050, Frost Giant Evil, Major Hero, Litho-Titan Attack 6, Defense 5 When I come into play, discard a card or you must eliminate me. At the start of each round, put all Ice Creature cards from your discard pile into play in my zone.
Ymir: Frost King SAS_173 Feature — Obstacle, Attack 6, Defense 5 Controlled By: Defending Player <p> Ymir: Frost King can't move on his own. <p> Exhaust Action: Start a combat in Ymir: Frost King's zone. <p> Attacks can't be aimed at Ymir: Frost King while an unstunned Frost Minion is in his zone.
Zhalia Moon SAS_024, Mysterious Ally Good, Major Hero, Seeker Attack 5, Defense 3 Unblockable <p> Whenever I play a Spidertouch card, ready me and draw a card.
Zoom SAS_136 Evil, Exhaust Action Draw a card. I am unblockable this round. (I can move forward through zones with enemy heroes.) <p> Move me up to 2 zones. (I can start a combat.)
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