300. Overview
300.1 A card’s type is printed on its type line. There are seven card types: major hero, minor hero, legendary hero, action card, amulet, mission, and feature. Major heroes, minor heroes, and legendary heroes are collectively called heroes. If text refers to a “type” without any other specification, it’s referring to a card type. 300.1a Some modifiers say a card of one type “is treated as” a different card type. Such a card stops being the first type as it becomes the second type.
301. Heroes 301.1 There are three types of hero: major, minor, and legendary. Each hero enters play ready in its controller’s zone 1. 301.2 Each player can play only one major hero each round. 301.2a Actions or amulets that say “Play this card instead of a major hero this round” can’t be played by a player who has already played a major hero that round. A player can’t play a major hero after playing such an action or amulet that round. 301.2b Modifiers that allow you to play an extra major hero in a round also allow you to play an extra action or amulet that is played instead of a major hero. This is an exception to 301.2a. 301.3 Legendary heroes start the game in a legendary hero pile and can be brought into play only by the text of another card.
302. Actions 302.1 There are three subtypes of action: combat, exhaust, and free. Each action’s subtype can be found on its type line. 302.2 An action creates one or more modifiers as it’s played. Then it’s put into its owner’s discard pile. 302.3 To play an exhaust action, you must exhaust a ready hero you control. Any self-references (“me,” “my,” etc.) on that action are applied to that hero. 302.4 A combat action can be played only during a combat.
303. Amulets 303.1 An amulet creates one or more modifiers as it’s played. Then, it’s put into its owner’s discard pile.
304. Missions 304.1 Before each game, a mission is selected by the lead player or by an outside official to be used for that game. 304.2 The text of a mission can include instructions on the implementation of features, additional game rules, and the terms for winning. 304.2a You must have all the features required by a mission in order to use that mission. 304.3 A mission will have one of the following tags: training, expert, mutual, or solo. 304.3a In training and expert missions, only the lead player can win by the terms of the mission. In mutual missions, either player can win by the terms of the mission. 304.3b Solo missions are single player missions with unique rules structures that aren’t covered by these comprehensive rules. Please refer to the Huntik official rulebook. 304.4 Some missions are printed on the backs of features. Each face is considered a separate card.
305. Features 305.1 Every feature corresponds to one or more missions. A mission will list the features it requires. Features are placed on the map before the start of a game, according to the mission’s instructions. 305.1a Some features may start “to the side” of the map, and will enter play either through the text of other features or the mission rules. 305.2 Some features can be “picked up” through their game text or the mission rules. A feature can be picked up only by a hero in the same zone. A picked-up feature becomes “with” that hero. 305.2a A feature with a hero can’t be picked up by another hero. One hero can have more than one feature with it. 305.2b A feature with a hero moves whenever that hero moves. 305.2c A feature is “dropped” and is no longer with a hero if that hero is KO’d, stunned, made to change controllers, or made to leave play. Such a feature stays in its current zone and can be picked up again. 305.3 A feature with the obstacle tag has ATK and DEF and can move, block, be blocked, and start combats like a hero. 305.3a Each obstacle can be controlled by a player. Its game text specifies which player controls it, or how a player can gain control of it. 305.3b Controlled obstacles participate in combat like heroes. Players may aim attacks at obstacles, and they are KO’d like heroes. Uncontrolled obstacles can’t have attacks aimed at them and don’t add their ATK to combats. 305.3c Obstacles are not heroes and can’t be targeted (see section 704.1) by cards that target heroes unless they specifically can also target obstacles. Obstacles can’t be exhausted to play exhaust actions. |